Heading - Base Game
Heading - Game Stages
Intros

Start by getting to know the players at the table. This phase sets the tone, helps spark creativity, and loosens everyone up.

Safety Rules

Before you begin, take time to establish safety tools and boundaries. This phase ensures everyone feels respected, heard, and comfortable.

The Setting

Storycaster provides guidelines to help GMs give a short overview of the world—covering key themes, magic, technology, and the kinds of stories you’ll tell.

World Building
Character Backstories

Players build the setting together using Storycaster cards. Create regions, places, factions, and characters that are the foundation for your campaign.

Let's Roll - Dice in circle

Create characters that feel like they belong in the world—shaped by its settings and conflicts. Start the campaign with a party that share history and purpose.

With a world built and a party united, you’re ready to roll up your characters and set off on the right foot toward adventure!

Heading - Expansions